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Welcome to the Age of Mages Primer.

Svarga:

Age of Mages (AoM) is turning out to be a fairly expansive game, with a lot of areas to explore. It's easy to get lost with all that there is to do out there, so keep in mind that the main city of Svarga is where you'll spend most of your time. This area will give you access to other areas that you can get to. Places that are RP friendly or shops to buy equipment. If you ever get lost, or are not sure what's going on, don't hesitate to ask around.


Getting started:

Your first day in the world can be very confusing! You're presented with a lot of information, and you don't need almost any of it! It's true! One thing you should probably keep an eye on though, are your hit points. This is found under "Vital Info". No matter what specialty you choose, in the end, you are some kind of warrior or fighter, and so you need to learn how to battle. The best way to do this is to look for creatures to kill in the tunnels. When you find one, check it out, and make sure that it's not a higher level than you, because if it is, you might not live through the fight. Keep in mind that you can always try to run away from something that you encountered, but sometimes it might take several tries before you get away. You might want to buy some equipment in order to give yourself a better chance against these creatures out in the tunnels.

Once you have defeated a creature, you'll notice that you're probably a little hurt. Head on over to the Clinic, and you can get patched up in short order. While you're level 1, healing is free, but as you advance, it becomes more and more expensive. Also keep in mind that it's more expensive to heal 1 point, then later heal 1 point again than it is to heal 2 in one shot. So if you're trying to save up some money, and you're barely hurt, you might risk a fight or two while you're a little hurt, and heal the damage from several fights in one shot.

After you've killed a few creatures, you should head to Axaofoth's Advanced Ascendancy, and talk to your trainer (or turn on the automatic leveling in your preferences). Your trainer will tell you when you are ready to challenge him, and when you are ready, you should give him a shot (make sure you're healed up first though!). Your trainer won't kill you if you lose, instead he'll give you a complimentary healing potion and send you on your way.


Death:

Death is a natural part of any game that contains some kind of combat. In Svarga, being dead is only a temporary condition. When you die, you'll lose any money that you had on hand (money in the bank is safe!), and some of the experience you've accumulated. While you're dead, you can explore the City of the Dead and the graveyard. In the graveyard, you'll find the Necromancer. He has certain things that he would like you to do for him, and in return, he may grant you special powers or favors. The graveyard is one of those areas that you can't get to from Svarga. In fact, while you're dead, you can't get into Svarga at all!

Unless you can convince the Necromancer to resurrect you, you'll remain dead until the next game day. There are 24 game days each real day.


New Days

As stated just above, there are 24 game days each real day. When you get a new day, you'll be granted new forest fights, interest on Credits you have in the bank (if the bankers are pleased with your performance!), and a lot of your other statistics will be refreshed. You'll also be resurrected if you were dead, and get another chance to take on the world. If you don't log on over the course of an entire game day, you'll miss your opportunity to partake in that game day (this means that new game days are only assigned when you actually log on, being away from the game for a few days won't grant you a whole bunch of new days). Turns, PvP battles, special power usages and other things that get refreshed on a daily basis do NOT get carried over from one day to the next (you can't build up a whole bunch of them).


Player versus Player:

AoM contains a PvP element, where players can attack each other. As a new player, you are protected from PvP for your first 5 game days or until you accumulate 1500 experience, unless you choose to attack another player. Some servers might have the PvP aspect turned off, in which case there is no chance that you'll be attacked by any other players. You can tell if the server you play on has PvP turned off by looking in Svarga for "Dueling Grounds." If it's not there, you can't engage (or be engaged) in PvP.

When you are attacked and die in PvP, you only lose all Credit you had on hand, and 5% of your experience. You won't lose any turns in the forest, or any other stats. If you attack someone else in PvP, you'll get 10% of the experience they had, and any Credit they had on hand. If you attack someone else and lose, however, you'll lose 10% of your experience, and you'll lose any Credit that you had on hand. If someone else attacks you and they lose, you'll gain the Credit they had on hand, and 10% of their experience. You can only attack someone who is close to your level, so don't worry that as a level 1, some big level 15 player is going to come along and beat on you.

If you buy a room in the inn when you decide to quit the game, you'll protect yourself somewhat from casual attacking. The only way for someone to attack you when you're in the inn is for them to bribe the bartender, which can be a costly procedure. Quitting via the Escape Hatch means that someone can attack you without having to pay money or gems to the bartender. You cannot be attacked while you are online, only while you are offline. Also, if you are attacked and die, no one else can attack you again until you log on again, so don't worry that you'll be attacked 30 or 40 times in one night. Logging back into the game will make you a viable PvP target again if you've already been killed today.


Ready to take on the world!

You should now have a pretty good idea of how the basics of the game work, how to advance, and how to protect yourself. Be adventurous and explore the many areas of Svarga! Don't be afraid of dying, particularly when you're young, as even when you're dead, there's yet more stuff to do!


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Game Design and Code: Copyright © 2002-2005, Eric Stevens & JT Traub, © 2006-2007, Dragonprime Development Team
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